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 Run Energy Upgrade

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How many slices of pizza would you rate this week's update?
1
29%
 29% [ 2 ]
2
14%
 14% [ 1 ]
3
0%
 0% [ 0 ]
4
0%
 0% [ 0 ]
5
14%
 14% [ 1 ]
6
0%
 0% [ 0 ]
7
0%
 0% [ 0 ]
8
43%
 43% [ 3 ]
I don't know
0%
 0% [ 0 ]
Total Votes : 7
 

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Avalon512

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Location : Minnesota

PostSubject: Run Energy Upgrade   Wed Jun 10, 2009 6:40 am

From JaGeX:

The run energy upgrade consists of five changes.

1) We have adjusted both the rate at which your energy drains when running AND the rate at which it returns. Overall, these changes mean you will be able to spend a greater proportion of time running than before.

2) You can now sit down and rest anywhere by right-clicking on the run button, which will recharge your run energy (and Hitpoints) much faster (the musicians located at various places around Gielinor provide even faster recharge rates).

3) We have adjusted all energy-restoring potions and food so that they restore more run energy, to make sure they are still useful in light of the above changes.

4) Agility has been made more effective for improving running, as it now reduces your recharge time AND increases the distance you can run per run energy point. Agility levels 50-99 in particular have been made more useful, as previously they offered very little extra running advantage.

5) Agility no longer gives a boost on free worlds, as it was giving members an unfair advantage against free users when PKing or resource gathering on free worlds. Members’ features were always supposed to be turned off on free worlds to avoid spoiling the game for the free players, and indeed most of them were (which is why you can’t use members’ weapons on free worlds, for example), but for some reason we missed the Agility one. Of course, members are welcome to also play on free worlds if they want to, but they shouldn’t expect to have an unfair advantage against free users when playing on a free users’ world.

Last but not least, some more player ideas have made their way into the game. You can now weave seaweed nets, and carry much more seaweed than before. There is also a new herb called wergali. Wergali seeds can be obtained from Vinesweeper, your compost mound familiar, or from various monsters’ drops. Perhaps you’d like to use the herb to gain advantages in Fletching and Crafting? Well, now you can, as herbalists have discovered a couple of wergali potions that temporarily boost these skills. Other small changes concern the Strongholds of Security and of Player Safety, where only those in need of information will be quizzed, and the magic spell icons, which have had a graphical update.

Mod Fetzki
Head of RuneScape

In other news...

Your drop potential in PvP worlds is now more accurately calculated if you've been running in and out of hot and cold zones.

We have graphically improved the Bounty Hunter potential bar to represent your earning potential in relation to your target.

You can now watch other players in the Games Room.

The set effect from Guthan’s armour will no longer heal you if you fail to do any damage, for whatever reason, to the creature you are fighting, for example if you are fighting mutated terrorbirds or tortoises without having first weakened them with a crystal chime.

A check has been added to prevent you getting the same Slayer task twice in a row.


This update is great because it's the one update where I went "whoa!" and immediately logged in. The Rest function isn't as useless as I thought it would be - it's actually very fast and could be useful for Runecrafting. The stuff in the In Other News was actually stuff you would find there, with the main update being the cream of the crop.

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Wizards201

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Join date : 2009-02-10
Age : 22
Location : South Carolina

PostSubject: Re: Run Energy Upgrade   Tue Jun 30, 2009 11:59 am

Well, I gave the run update 8 pizza slices. Now I can run for a insane amount of time now, and with the resting function, it almost seems like I never need to walk anymore Very Happy
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Nearswordman
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Age : 26
Location : Kansas City, KS USA

PostSubject: Re: Run Energy Upgrade   Tue Jun 30, 2009 12:39 pm

I gave it 5. We still have to talk about this on the show, but its an ok update. Unlike Avalon, I didn't log in right away, but then again as a member run restoration is nothing new to me.

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aew 2100

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PostSubject: Re: Run Energy Upgrade   Wed Jul 01, 2009 5:30 pm

yeah i was on right when it came out drunken
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Gsusfrkmec

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PostSubject: Re: Run Energy Upgrade   Wed Jul 01, 2009 11:02 pm

This is an update everybody would like, but not really something good for the game in general. I think this would effect alot of things like resource collection making it less profitable. I think, in a sence, that it cheapens the game. This is just another update like the make-x options for players who want the game handed to them on a silver platter.
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Avalon512

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PostSubject: Re: Run Energy Upgrade   Thu Jul 02, 2009 8:28 am

Gsusfrkmec wrote:
This is an update everybody would like, but not really something good for the game in general. I think this would effect alot of things like resource collection making it less profitable. I think, in a sence, that it cheapens the game. This is just another update like the make-x options for players who want the game handed to them on a silver platter.

Yeah, I agree. JaGeX seems to be trying to make the game better but forgets that there are updates where there's new content and there's updates where they add on too much to what's already there. Neutral

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